The Learning Game Playground

Play is the Brain's Favourite Way to Learn

Games

  1. Fantasy Map Maker
  2. Dungeon Map Maker
  3. Rebel Gardens
  4. Duokiddo
  5. Metro Mapper
  6. Engineering With People
  7. CrossRoads of Liberty
  8. Faithbuilders
  9. TimeScape

Fantasy Map Maker

Designer: Harry Metcalf (Doopy Games)

Fantasy Map Maker is basically what happens if a board game and your childhood “draw a fantasy world” obsession collide and decide to get organised. You roll dice, sketch mountains, rivers, towns and weird landmarks onto a growing map, all while chasing quirky quests that nudge your world in different directions. It’s half strategy, half creative sandbox. You can min-max your terrain placements like a ruthless cartographic genius or just vibe out colouring in your mushroom village empire. The clever bit is that it gives you just enough rules to feel like a game, but enough freedom to turn your map into anything from a Tolkien-style continent to a floating sky kingdom with dragon-volcanoes. By the end, you don’t just “win” you’ve built something you actually want to keep, which is a rare trick for a tabletop game.

Doopy Games
Fantasy Map Maker on Kickstarter

Dungeon Map Maker

Designer: Harry Metcalf (Doopy Games)

Dungeon Map Maker feels like the mischievous cousin of fantasy cartography games. First you build the dungeon, then you have to survive the rotten thing. You roll, sketch out twisting rooms and nasty little passages, stock the place with monsters, and then head in to loot, fight and make hard calls about where to push your luck. The fun of it is that it is not just a map-making toy and not just a dungeon crawl either. It is both at once, which gives it that neat “I made this mess, now I have to deal with it” energy. It sounds like a great fit for people who like solo games with replay value, light puzzle tension, and the satisfaction of ending with a dungeon that feels like their own grubby masterpiece.

Doopy Games

Rebel Gardens

Designer: Lucienne Impala (Stitch Mouth Studios)

Rebel Gardens is a game about guerrilla gardening, using real-world information about germinating seeds and growing plants. The goal is to greenify spaces on the sly while avoiding being caught by the authorities. It is a fun game for people who want to learn a bit more about growing food, germinating seeds, and greenifying the spaces around them.

allmylinks.com/lucienneimpala

Duokiddo

Designer:


duokiddo is a playful bilingual English-Spanish learning experience created in Melbourne to help children explore language through play. Created by a bilingual mum who wanted something more engaging than traditional flashcards, it brings together language, illustration and family interaction in a way that feels visual, creative and genuinely fun. The star of the stall is the Alphabet Abecedario flashcard set, a set of 27 illustrated cards designed to introduce vocabulary, spark conversation and support early language learning in both English and Spanish. It works well for children aged 3+ with adult support, and for children aged 6+ independently. At the stall, families will be able to sit down, explore demo sets and try language games together, with flashcard sets available for purchase alongside display materials such as printable alphabet posters. duokiddo is a lovely fit for bilingual families, curious learners and educators who want a warm, inviting way to introduce a second language.

Metro Mapper

Designer: Julian O’Shea

Metro Mapper is a fast, tile-placing game about building transport maps on the fly. It is quick to learn, quick to play, and all about connecting the lines before things get messy. Players race to place tiles, extend routes and make sense of an ever-growing network, balancing smart planning with a bit of chaos as the map fills in. It plays with 2–6 players in about 15 minutes and suits ages 8+, making it an easy pick-up game that still has enough bite to keep people thinking.

Engineering With People

Designer: Spyros Schismenos

Engineering With People – Lesson 1: Empathy is the first video game in humanitarian engineering, turning community engagement challenges into an interactive serious game. It is designed for students, educators, engineering practitioners and related fields, high school students, and the general public, giving players a chance to step into situations that reflect real-world practice rather than abstract theory. The appeal is that it is not just telling people that empathy and human-centred design matter. It lets them experience how those ideas can be applied in practice, in a way that is thoughtful, engaging and grounded in the kinds of challenges people actually face.

CrossRoads of Liberty

Designer: Anne Zugan

Crossroads of Liberty drops students into the world of the early Christian movement, where they play characters from the time of Jesus, travel around the Holy Land, and answer questions as they go. It turns religious education into something much more active, social and gamey, with students learning through movement, decision-making and a bit of friendly competition. Instead of just hearing about the world of early Christianity, they get to move through it.

Faithbuilders

Designer: Ben Lawless (Lawless Learning)

FaithBuilders turns the classroom into a live, chaotic meeting of worldviews, where teams take on the role of major religious leaders and even scientists, each with their own unique powers. Moses can make rules, Jesus can heal, Mohammad mediates, Shiva destroys and creates, Buddha stops violence, Guru Nanak teaches, and Einstein invents. Across each round, teams answer questions to earn power, then face real-world style challenges placed around the board. The twist is that most problems cannot be solved alone. Students have to think, negotiate and combine powers in a timed brainstorm before pitching their solution to the Fates, who decide if it holds up. It is part knowledge game, part ethical simulation, and part collaborative chaos, where understanding beliefs actually matters because you have to use them.

TimeScape

Designer: Ben Lawless (Lawless Learning)

TimeScape: Ancient Greece is a free, browser-based RPG that drops students straight into an unfolding mystery in the ancient world. You explore a Greek town, meet characters, take on quests, and build knowledge as you go, all while trying to uncover what happened to your missing parents. It blends story, movement and decision-making with real curriculum content, so students are not just picking up facts, they are using them to progress. Along the way they develop historical thinking and writing skills, get tested on what they learn, and can save their progress as they move through the adventure. Built for Year 7 and aligned to the Victorian and Australian curriculum, it is a genuinely game-first way to learn history without the usual boredom.